The campaign relies heavily on the behind-the-scenes story from Wings of Liberty and Heart of the Swarm. “That’s what we felt playing the Protoss was all about,” Waugh said. So the idea was to give the player a small band of Protoss warriors to go out with their superior advanced technology against seemingly endless numbers in a bout of survival. Unlike the Zerg, each Protoss is designed to be an army of one. The Protoss population has also been thinned considerably through eons of war. Those themes will certainly surface again in the game. individuality and trying to find a balance between the two. The Khala, a sacred and mystical energy field that unifies the Protoss’ every thought and emotion, has allowed Blizzard to play with themes like collectivism vs. “They have a deep sense of honor and a strict code of justice, right and wrong and a desire to enforce them.” “We look at them as space samurai or space paladins,” he said. But they have incredibly advanced technology and The Khala to sustain them. The race’s key traits are that they are an ancient, noble psionic race, that are relatively small in number. Waugh said several factors went into creating the story campaign for the Protoss. “The Protoss need to reclaim their lost home world and we wanted to create an epic ‘end times’ scenario for players to stand against.” “There are a lot of story lines to wrap up,” said James Waugh, lead writer for Legacy of the Void. The thought process for Legacy of the Void is no different, as the team tries to bring a compelling Protoss story to the final installment of StarCraft 2. Original story: Whether you like their stories or not, Blizzard has always put a lot of effort into the narrative for its games. In true Blizzard fashion, you can expect to get your hands on it when it’s ready, and not a moment sooner. You can expect a multiplayer beta for Legacy of the Void sometime in 2015. The number of nodes will remain the same, but the resources per node will be cut drastically. Additionally, the resources at each base location will be significantly reduced, so the nodes are exhausted more quickly, preventing too much turtling, and forcing faster and more aggressive expansion. To combat this, you’ll eventually be starting with a full 12 worker units at the beginning of a MP match, instead of the current six. The team decided that matches took a little too long to really get started, and it was too easy and effective to simply turtle up in your first or second base. Outside of Archon Mode, Sum mentioned some of the changes to multiplayer that we can expect. Sum joked that they designed this mode so we can feel like pro players, who seem to effortlessly manage both base management and warfare simultaneously. When you do cooperate well, though, it gets serious fast. Coordination is key, as it is entirely too easy to divert a unit that your partner has issued orders to, or spend resources they were trying to utilize elsewhere. We even got to take it out for a spin in a couple of matches, and will admit that it feels like a wholly different experience. This is a 2v2 multiplayer mode, where you and your partner are cooperatively controlling the same base, units, and resources.Īrchon Mode allows you to really play to your talents, so base builders can focus on shoring up the defenses back at your base, while the more combat-oriented player can bring your forces to bear in battle. The most notable feature that isn’t covered in the original post is Archon Mode. Update: We had the opportunity to sit down with David Sum, Senior Game Designer on Legacy of the Void and run through a few of the new features and additions in more detail. But plenty of new details have come out of BlizzCon 2014 on the new campaign. Blizzard has kept pretty mum about Legacy of the Void, the final installment in the StarCraft 2 saga.
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