![]() ![]() Updated on June 8, 2023, by Rhenn Taguiam: With Bigby Presents: Glory of the Giants arriving in August 2023 to put a renewed focus on giants, players of Dungeons & Dragons have to step up in anticipation to these threats arriving in their own tables. Players interested in transforming their spellcasting experience in D&D 5e can capitalize on certain spells to achieve a wide variety of feats that can greatly benefit their parties. However, characters should start to consider using their spell list to achieve more creative effects. Related: D&D: Most Common Problems During A Campaign (& How To Solve Them) Moreover, adventuring parties need spellcasters to tap into their magical prowess to provide a wealth of advantages to their comrades. After all, spells devastate entire battlefields, charm and amaze others, or even make difficult situations much easier to bear with. The humans of the Frontier Sector would be a parallel development of humanity, separate from Earth humans (and parallel to the humans in the D&D fantasy worlds).Īs an example of a planetary map, here's the "D&D World of Volturnus.Fans of Dungeons & Dragons 5eknow their spells can spell the difference between successful encounters and a grim demise. The Frontier Sector is located in different area of the galaxy than the Stellar Ring of the Star*Drive setting. The map of the Frontier Sector would be included in the Atlas of the D&D Multiverse:įor 5E, the Star Frontiers galaxy might be explicitly named as the Milky Way since there's plenty of room. Yazirians = Hadozee (and some say this is the same race as the Shadowpeople of Krynn) ![]() Reportedly some of the PC races also appear in the Spelljammer setting, but with different names: There is a relationship between Star Frontiers and Spelljammer. The Frontier Sector is governed by the United Planetary Federation.īesides the early TSR edition, there was a conversion for the 2E-era Alternity sci-fi rpg, and also a 3E-era campaign model (called Star Law) for d20 Future. The basic setting for adventures is the Frontier Sector. However, the humans of Star Frontiers are said to have arisen on a planet closer to the core of the galaxy, which is different than Earth. It's intentionally left open as to whether that galaxy is the Milky Way or not. (See for example, Dark.Matter " Visitors from the Stars: the Greys") This setting is also tied to the 21st century Urban Arcana and Dark.Matter d20 Modern campaign models, since the alien races of Star*Drive, such as the Fraal (the "Greys"), were "monsters" which could be encountered in those campaign models. The Stellar Ring is set in the year 2501 C.E., and is one timeline of D&D Earth. This was the setting for the Star*Drive campaign of TSR's 2E-era Alternity sci-fi rpg, and was also a campaign model in the 3e-era d20 Future book. So the Stellar Ring would also be included in the Atlas of the D&D Multiverse. Each modern/future campaign model would be a distinct parallel D&D Earth within the Great Wheel cosmology. These would all be "D&D Modern" or "D&D Future" settings, and would be located in the D&D Multiverse. ![]() Since the DMG is going to have a hi-tech rules module, I suggest that for 5E, the D&D game absorb all the d20 Modern campaign models (including d20 Future and d20 Past), and also all the TSR-era non-D&D rpgs, such as Star Frontiers and Boot Hill. Ideally the agreement would stipulate that beyond the initial inclusion in the Atlas, plus the option of making one worldbook, WotC would have a perpetual right to briefly mention that world as being part of the D&D Multiverse. There's nothing inherently stopping the D&D Brand Team from reaching out to whichever companies hold these rights to see if they could make an agreement and bring all these worlds fully into the D&D Multiverse. If we're going to go that far, then Troll World (1975), Bunnies & Burrows (1976), Wilderlands of High Fantasy (1976), The Misty Isles (1977), Arduin (1977), Glorantha (1978), Archaeron (1979 Chivalry & Sorcery), Bleakwood (1979 Adventures in Fantasy), Kèthîra (Hârn 1983), Palladium World (1983), Pendragon's Arthurian Britain (1985), Talislanta (1987), Mythic Europe (1987 Ars Magica), Shadow World (1987), Space: 1889 (1988), and Earthdawn (1993) would be great old-school additions to the Atlas of the D&D Multiverse. They'd be retrofitted for the Great Wheel. Though it's going beyond the original concept of an atlas which brings together all the TSR/WotC worlds of D&D, it would be a bonus if WotC reached out to the key "Golden Age" rpg settings from other game companies and incorporated those worlds into the D&D Multiverse (or rather, a parallel version of those worlds, so that that the "non-D&D" version of the world is considered to still exist in another reality). ![]()
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